///////////////////////////////////////////////////////Newbie Farm 2013 v3
Log Changes:
* Ground near silo's smoothed out.
* Gravel road by Bakery smoothed out.
* Terrain changes around the Mill and Farm shop.
* Gravel road and terrain leading from the back of the farm changed a little.
* Grass growing across the road removed.
* Hedge added in front of the gass station.
* Hedges added in front of the mill.
* New fruit types, Hemp, Sorghum, Oat and Rye.
* Terrain change by silo's.
* Silo added for the 4 new fruit types.
* Some tree's added near new silo.
* Signs added on the silo's for new fruit.
* Hedges added in front of the Inn.
* Some more tree's placed around the map to fill in some empty gaps.
* 3 more fields added taking the total amount of fields up to 22.
* Some terrain changes around the village and near field 18. 
* Sell points updated and some fruit types changed to sell at other places.
* Vehicle reset points edited.
* Soybean removed.
* Shed added to store bales in (replaces the bale sell point at main farm).
* Bale sell point moved to the mill.
* Bakery removed and a new building put in its place (also called Bakery).
* New Bakery given the port grain ramp and trigger updated.
* Mowing mission added.
* Transport missions added.
* Sunflower coding updated.
* Greenwheat coding updated.
* Terrain changes near Garden Cenre.
* Mowing Mission added near the Spinnery.
* Mowing Mission added near the Farm Shop.
* Mowing mission edited near Garden Centre.
* Phone Booth added at the Dealers and Inn.
* ATM added at the dealers, Farm shop and Garden Centre.
* Starting equipment and vehicles now in start locations.
* Church added to village.
* Painted Oat on field 8.
* Crop growth times updated (the most profitable fruits will take a long time to grow). 
* Fields 8 and 9 made slighty bigger.
* Grass painted on all fields you do not own.
* Crop prices edited (based around default crop prices) this was to make the hard difficulty a little easier.
* Another field added near the Mill.
* Oat texture changed (no longer green texture).
* Some fields seeded texture moved closer to heges and fences.
* Growth times for all crops increased (the less proftible a fruit type the time it will take to grow).
* Cow Zone size increased slightly.
* Cow zone fence replaced.
* Storage shed for Chaff added.
* Chaff sign added to Chaff storage shed.
* Auto bailer added to starting equipment.
* Corn harverster added to starting equipment.
* Water trailer, manure spreader and liquid manure spreader removed from starting equipment.
* Ramp added for loading trailers from the storage sheds, manure pit and silage clamp.
* Water mod added for cows, chickens and sheep, also chicken can be fed wheat.
* Some detail changes around the map.
* BGA price list shows up in PDA now.
* Freight Yard added and sell points updated.
* Cucumber added.
* Storage shed for Cucumber added.
* Tomato added.
* Storage shed for Tomato added.
* Shed removed to make space for new storage sheds.
* Conayors added for both Cucumber and Tomato's.
* All fruits from scripts added into a single script file.
* Signs for both Tomato and Cucumber added to storage sheds.
* Some terrain changes around the sheep zone.
* Cabbage added.
* Storage sheds for Cabbage, Carrot and Onion added.
* Carrot added.
* Onion added.
* Convayor belts added for all new fruits.
* More terrain changes to sheep zone.
* New field added near dealers (total fields now 24).
* Terrain changes near dealers and mill, to make it look more finished.
* Small detail changes added around the map.
* Barbded wire added to replace some hedges around fields.
* Crash detectors removed from all field gates, hedges and tree's.
* Scrubs added around some fencing.

Fixes:
* Bakery trigger replaced with a default FS13.
* Wall texture fixed.
* Vehicle reset places fixed.
* Rape texture fixed (was caused by Millet).
* Wheat texture fixed (was caused by Rye).
* Missing fruit shader.xml fixed (was caused by Rye).
* Field sizes fixed.
* Field prices fixed.
* Some floating hedges fixed.
* Fixed Milk pumps UV errors.
* Fixed shed UV errors.
* Fixed Silo UV errors.
* Bridge02 UV error fixed.
* Old Bakery removed because its UV error problem couldn't be fixed and replaced with a new building that doesn't have any errors.
* Straw trigger for cows fixed.
* Some eggs floating, now fixed.
* Sorghum price fixed. 
* Potao sign fixed.

Known Issues:
* Street causes UV error in log.






